The Xbox One S All-Digital Edition makes a lot more sense if you pair it with Microsoft’s Netflix-like platform Game Pass. Most importantly, however, if gives Microsoft a chance to funnel a huge number of players into its ecosystem as we approach a new generation of consoles. But it also eliminates the possibility of buying and selling second-hand games. Sure, it can remove the disc drive and reduce the overall size of the box, and that’s bound to save some dollars-per-unit. That prices out a lot of people who want a console for just one or two games.īut by going digital only, Microsoft can cut the price of the Xbox One S significantly. A PS4 Slim without a game is selling for $235 to $300. What’s the main reason they haven’t? Price.Īn Xbox One S bundle with Minecraft sells for $205 to $300, depending on the retailer. Now think about who would want to play Fortnite or Apex Legends on a console but hasn’t purchased one yet. “Console hardware sales drove the growth, as PlayStation 4, plug-n-play devices, Switch, and Xbox One all experienced year-on-year gains.” An all-digital Xbox One S can laser-target the right audience “For 2018, hardware spending increased 8 percent to $5.1 billion,” said Piscatella. The Switch, Xbox One, and PlayStation 4 all saw year-over-year growth throughout last year. That battle royale scene is what’s moving the needle.”Ĭonsole sales are right in line with that. PUBG was right up there at the beginning as well. “And that’s what we’ve seen - although I wouldn’t limit it to just Fortnite. “Everybody’s calling it the Fortnite effect,” Turtle Beach brand boss Mac Marshall told GamesBeat in June. That was due to people rushing out and buying headsets and new controllers. Or, at least, people are spending a lot of money to have a better experience with these games.Īccessory and currency game cards both saw huge growth in 2018. And while you can play Fortnite on mobile, using a controller and a TV gives you a distinct advantage in its competitive environment.Īnd what’s crucial to understand here is that people want to be competitive. These are the “it” attractions of the gaming world. Fortnite has 200 million players on PC, consoles, and mobile. Apex Legends has more than 50 million players across PC and consoles. These two games are among the biggest in the world. That has led to massive free-to-play hits like the battle royale shooters Fortnite and Apex Legends. And many of the top games on the App Store and Google Play market are still the ones that came out in 2012.Īnd traditional developers have started to emulate and adapt the mobile model to consoles. Each new iPhone isn’t quite as exciting as they once were. Mobile gaming is still huge, but it has matured. Fortnite and Apex Legends are driving sales And that should help sell a lot of Xbox One S All-Digital Editions. In 2019, however, the gaming zeitgeist has shifted back toward consoles thanks in large part to free-to-play battle royale shooters. So putting $400 toward a tablet and its free games was more enticing than consoles for many people. And if you weren’t into Call of Duty, the zeitgeist was with Clash of Clans, Subway Surfers, and Candy Crush Saga. Even if consoles were less expensive, each game was still $60. In 20, people without consoles were choosing to spend their money on iPads and iPhones. That’s largely because it seemed like those customers just didn’t exist. At six-to-seven years into the Xbox 360’s life, Sony and Microsoft weren’t looking to sell hyper-cheap versions of their systems to new customers. What stands out here is how different console gaming is compared to the end of the last generation.
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